Namespace: MbUnit.Framework.ComponentModel
Assembly: MbUnit.Framework (in MbUnit.Framework.dll)
Syntax
| C# | Visual Basic | Visual C++ |
[ToolboxBitmapAttribute(typeof(ComponentFixtureBase), "ComponentFixture.png")] [ComponentFixtureAttribute] public class ComponentFixtureBase : Component
<ToolboxBitmapAttribute(GetType(ComponentFixtureBase), "ComponentFixture.png")> _ <ComponentFixtureAttribute> _ Public Class ComponentFixtureBase _ Inherits Component
[ToolboxBitmapAttribute(typeof(ComponentFixtureBase), L"ComponentFixture.png")] [ComponentFixtureAttribute] public ref class ComponentFixtureBase : public Component
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| ComponentFixtureBase()()() | ||
| ComponentFixtureBase(IContainer) | ||
| Container | Gets the IContainer that contains the Component. (Inherited from Component.) | |
| CreateObjRef(Type) | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) | |
| DesignMode | Gets a value that indicates whether the Component is currently in design mode. (Inherited from Component.) | |
| Dispose()()() | Releases all resources used by the Component. (Inherited from Component.) | |
| Dispose(Boolean) | Releases the unmanaged resources used by the Component and optionally releases the managed resources. (Inherited from Component.) | |
| Disposed | Adds an event handler to listen to the Disposed event on the component. (Inherited from Component.) | |
| Equals(Object) | (Inherited from Object.) | |
| Events | Gets the list of event handlers that are attached to this Component. (Inherited from Component.) | |
| Finalize()()() | Releases unmanaged resources and performs other cleanup operations before the Component is reclaimed by garbage collection. (Inherited from Component.) | |
| FixtureSetUp | ||
| FixtureTearDown | ||
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetLifetimeService()()() | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) | |
| GetService(Type) | (Inherited from Component.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| InitializeLifetimeService()()() | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) | |
| InvokeFixtureSetUp()()() | ||
| InvokeFixtureTearDown()()() | ||
| InvokeSetUp()()() | ||
| InvokeTearDown()()() | ||
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MemberwiseClone(Boolean) | Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.) | |
| OnFixtureSetUp(EventArgs) | ||
| OnFixtureTearDown(EventArgs) | ||
| OnSetUp(EventArgs) | ||
| OnTearDown(EventArgs) | ||
| SetUp | ||
| Site | (Inherited from Component.) | |
| TearDown | ||
| ToString()()() | Returns a String containing the name of the Component, if any. This method should not be overridden. (Inherited from Component.) |
Inheritance Hierarchy
System..::.Object
System..::.MarshalByRefObject
System.ComponentModel..::.Component
MbUnit.Framework.ComponentModel..::.ComponentFixtureBase
System..::.MarshalByRefObject
System.ComponentModel..::.Component
MbUnit.Framework.ComponentModel..::.ComponentFixtureBase
See Also
MbUnit.Framework.ComponentModel Namespace