Simple Test Pattern fixture.

Namespace: MbUnit.Framework
Assembly:  MbUnit.Framework (in MbUnit.Framework.dll)

Syntax

         
 C#  Visual Basic  Visual C++ 
[AttributeUsageAttribute(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public sealed class TestFixtureAttribute : TestFixturePatternAttribute
<AttributeUsageAttribute(AttributeTargets.Class, AllowMultiple := False, Inherited := True)> _
Public NotInheritable Class TestFixtureAttribute _
	Inherits TestFixturePatternAttribute
[AttributeUsageAttribute(AttributeTargets::Class, AllowMultiple = false, Inherited = true)]
public ref class TestFixtureAttribute sealed : public TestFixturePatternAttribute

Members

               
 All Members  Constructors Public method  Properties Public property  Methods Public method  Explicit Interface Implementations Explicit interface implemetation 
 Public

 Protected
 Instance

 Static Static member
 Declared

 Inherited
 XNA Framework Only Supported by the XNA Framework

 .NET Compact Framework Only Supported by the .NET Compact Framework

 MemberDescription
Public methodTestFixtureAttribute()()()
Default constructor
Public methodTestFixtureAttribute(String)
Constructor with a fixture description
Public propertyApartmentState (Inherited from TestFixturePatternAttribute.)
Public propertyDescription (Inherited from PatternAttribute.)
Public methodEquals(Object)
Returns a value that indicates whether this instance is equal to a specified object.
(Inherited from Attribute.)
Protected methodFinalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode()()()
Returns the hash code for this instance.
(Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute..::.GetIDsOfNames(Guid%, IntPtr, UInt32, UInt32, IntPtr) (Inherited from Attribute.)
Public methodGetRun()()()
Creates the execution logic
(Overrides TestFixturePatternAttribute..::.GetRun()()().)
Public methodGetTimeOut()()() (Inherited from TestFixturePatternAttribute.)
Public methodGetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Explicit interface implemetationPrivate method_Attribute..::.GetTypeInfo(UInt32, UInt32, IntPtr) (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute..::.GetTypeInfoCount(UInt32%) (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute..::.Invoke(UInt32, Guid%, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) (Inherited from Attribute.)
Public methodIsDefaultAttribute()()()
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.
(Inherited from Attribute.)
Public methodMatch(Object)
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.
(Inherited from Attribute.)
Protected methodMemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public propertyTimeOut
Gets or sets the fixture timeout in minutes.
(Inherited from TestFixturePatternAttribute.)
Public methodToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Public propertyTypeId
When implemented in a derived class, gets a unique identifier for this Attribute.
(Inherited from Attribute.)

Remarks

Implements: Simple Test Pattern

Login:

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[SetUp] 
{Test} 
[TearDown]

This is the classic unit test fixture attribute. It defines a class that contains unit tests.

The test execution logic is described by the following sequence of custom attributes: where [] denotes an optional attribute, {} denotes a custom attribute that can tag multiple number of methods.

Unit test methods must be tagged with the TestFixtureAttribute, return void and take no arguments:

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[Test]
public void UnitTest()
{
   ...
}
The same fixture can hold an arbitrary number of unit test methods.

If the fixture needs initilization, you can add a set up method tagged with the SetUpAttribute attribute. Note that there can be only one method tagged with SetUpAttribute.

Symmetricaly, you can specify a method that will clean up resources allocated by the fixture. This method must be tagged with the TearDownAttribute and there can be only one method with this attribute.

Examples

This example shows a test fixture class implementing the Simple Test pattern. It tests image based method of the Graphics class in GDI+.

A set up method (tagged by SetUpAttribute is used to create a new bitmap, while a tear down (tagged by TearDownAttribute) is used to released the bitmap.

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[TestFixture("Bitmap")]
public GraphicsAndBitmapTest
{
    private Bitmap bmp;
    
    [SetUp]
    public void SetUp()
    {
       this.bmp = new Bitmap(300,300);
    }
    
    [Test]
    public void CreateGraphics()
    {
    	Graphics g = Graphcis.FromImage(this.bmp);
    	Assert.IsNotNull(g);
    	Assert.AreEqual(g.Width,this.bmp.Width);
    	...
    }
    
    ...
    
    [TearDown]
    public void TearDownCanHaveOtherNames()
    {
    	if(this.bmp!=null)
	    	this.bmp.Dispose();
    }
}

Inheritance Hierarchy

See Also